No construimos en silencio. Aquí contamos todo: las decisiones que tomamos, los problemas que encontramos y el porqué detrás de cada elección.
The story behind the decision to found an indie game studio, the doubts we faced at the beginning, and why we believe it's worth pursuing.
A deep dive into how our revenue share model works, the legal framework behind indie videogame development in Spain, and our commitment to a fair and transparent system for all collaborators.
When we started designing Afterlight, we had one idea written down before any mechanic existed: two characters who help each other even though they belong to worlds that hurt one another. One of light, one of shadow. One strong where the other is weak. The design question came afterwards: how do we make that be felt, instead of just told?
Last week we told you how light and shadow became a real mechanic. This week comes the next obvious question: if the world is split between light and shadow, who lives in between, where neither rule fully applies?