Platformer / Adventure / Exploration
A Wordless Story Between Light and Darkness
Light and shadow cross the world together: the stronger one becomes, the weaker the other grows.
Innovation and Opportunity.
Lumen can jump, perform directional dashes, and use a contextual attack/interaction, allowing players to combine abilities to dodge and strike the Forsaken and hostile wildlife with precision.
The environment features lanterns, portable flames, and breakable branches that players must activate, extinguish, or carry to reveal hidden paths and progress through each area.
Throughout the game's five regions, Lumen gradually loses agility and strength while Umbra regains them, translating their relationship of mutual support directly into gameplay.
Players aged 14–35 interested in slow-paced narrative experiences without dialogue or explicit violence.
Narrative platformer and metroidvania niche on PC (Steam), a segment with a proven loyal audience.
A strength-transfer mechanic directly tied to the narrative, combined with a hand-painted visual identity inspired by MIO: Memories in Orbit.
Microsoft Windows 8.1 or later
Intel N4100 (or equivalent) or better
8 GB RAM
GPU compatible with DirectX 9 / OpenGL 4.1
Version 9.0c
2 GB available space
Vision and Execution
AfterLight aims to tell an intimate story about sacrifice and friendship between two opposing beings without using words. Through music, hand-painted art, and the gradual physical transformation of the characters, players experience firsthand how the balance between strength and weakness shifts throughout the journey.
20% Completed
Growth and Opportunity
Premium one-time purchase on PC via Steam
Narrative indie niche with potential comparable to successes such as Hollow Knight and Neva
Art & Captures
We're always open to connecting with fellow developers, artists, writers, and studios who share our passion for meaningful storytelling. Whether you're looking to partner on a project or just want to say hello, we'd love to hear from you.